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Concepts

One shape, at every scale. These pages explain what a holon is, how you define and run one, and why the same shape holds from a single Capability to a whole Platform.

What is a Holon

Every entity is whole and part at once - it runs on its own and composes into something larger without losing what it is. The two tendencies (Self-Assertion and Integration), and the no-aggregation rule that makes composition safe.

Builder, Runner, Engine

How a holon goes from definition to execution. You define with the builder, run with the runner, and never touch the engine. Types flow from your schemas.

Transcend and Include

Why a larger whole never erases the smaller one, and how the 4-tier bound - Workbench, Workshop, Studio, Platform - keeps the holarchy stable.

Before and After

Five contrasts: a function vs a Capability, a service class vs a Steward, a raw LLM call vs an Agent. What a holon carries that ordinary code doesn't.

Synaptic-Oriented Programming

The practice: you declare what things are and what they do; structure emerges from how they compose. Guardrails as part of an entity, not a gate in front of it.


Once the concepts click, the Patterns show the per-holon-type building blocks, and the Guides walk through creating and testing your own.

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